Pablo Guido
I edit talking-head and personal-brand videos built to hold attention: hard hooks, word-by-word captions, jump cuts, punch-ins, b-roll, graphics and sound on every cut.
That's the whole job. Hooks, captions, cuts and graphics that keep people watching to the last second, then make them follow.
What goes into every cut
I'm a solid intermediate editor who knows a bit of every part of post. On personal-brand content that means one person handles the hook, the cut, the captions, the graphics and the sound.
Hooks
The strongest line goes first. No intro, no logo, no warm-up.
Captions
Word by word, keywords in colour, readable with the sound off.
Jump cuts & zooms
Dead air gone. Framing changes on the cut so every edit feels deliberate.
B-roll & graphics
Numbered steps, callouts and pattern interrupts that reset attention.
Sound design
Whooshes on cuts, pops on graphics, music ducked under the voice.
3D & motion
3D inserts and animated graphics that drop straight into the edit.
3D when the story needs it
- 01
Blockout
Wireframe only. Camera, timing and composition get locked first.
- 02
Clay
Grey shading shows form and light without colour getting in the way.
- 03
Look dev
Materials, key and rim light. Ready to drop into the edit.
Scroll to scrub a 60-second edit
HOOKStrongest line goes first. No intro, no logo, no "hey guys".
The reel
Three pieces on the timeline right now. Each one replaces its frame here the day it locks.
Talking-head short
Hook, word-by-word captions, punch-ins and a cut every two to three seconds.
Long-form YouTube
Jump cuts, b-roll, chapter graphics and clean audio from start to finish.
3D & motion graphics
Animated callouts and 3D product or logo shots built to drop into the edit.
Got footage? Let's cut it.